Wednesday, September 2, 2015

Progress Report 6



1.      What exactly you accomplished since the last progress report.  Be detailed.
Last week, I spent a lot of time cutting up and editing my existing sound effects. I had a lot of recorded material that needed to be sliced up, normalized, and exported. It’s tedious stuff, but it’s also necessary stuff, so… I did it. That is not to say that I didn’t also get a few good new sounds. I did this sort-of “pulse ball” sound using a rubber worm toy. This gave the attack a cool rubbery snap. For the sound of the ball floating through the air, I used a pulsating tremolo effect on a low sine wave with some electric undertones that I captured with an inductor coil mic.
2.      What you plan to get done the next week.
I’m starting to hone in on what we’ll need soonest, so I aim to work on those sounds. Specifically, these sounds belong to a female character, so I’ll need to start writing bits of dialogue for her, as well as find a female voice actor. Also, her weapons, like the pulse gun I’d mentioned above, need to be completed. For stuff like footsteps, I’m not sure whether or not to use the generic ones I’ve already captured. She is human, after all, so I couldn’t imagine them being much different from the other human characters.
3.      What needs to be done yet before the project is complete.
More guns. More explosions. More movement. More dialogue. More Music. Just more.
4.      How well you kept to your planned schedule and what can be done to maximize your work time.
I’ve been a lot better at avoiding my procrastination habits, lately, however, I still can get hung up on simple parts of the project that I don’t need to. For instance, I’ll have a sound where I want it, but I’ll keep tweaking and trying different effects anyway, which doesn’t need to be done.
5.      Any outstanding difficulties you encountered.
Nothing unexpected.

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