1. What exactly you
accomplished since the last progress report.
Be detailed.
Last week, I picked at some sounds, but mostly focused
on an instrumental version of the chiptune song I wrote. It needs a little
polish still, but its sounding pretty good. Earlier this week, I focused on
some gore effects. I decided to follow in the footsteps of the many foley
artists before me and smash up some vegetables to achieve said effects. I used
carrots, celery, cabbage, and, my personal favorite, a watermelon. The carrots
were admittedly a bit weak, but a few good “bone breaking” sounds managed to
squeak through when multiple carrots were broken at once. The celery was great.
Chris had the idea of throwing them in the freezer for a bit, which helped add
a little more snap when breaking them. Peeling cabbage had a real nice wet
ripping sound to it, but I think the best was the watermelon. After smashing it
up with a hammer, which sounded nasty, I tore apart the rinds and flesh, which
created a nice mixture of crunch and squish.
2. What you plan to get done
the next week.
I’d really like to work on some more music, so I will! I plan to
write with Joe, one of the graphic artists, this weekend. Also, I’m going to
keep working on various sound effects. I have a notebook full of what I need to
do. Since I’m kind of ahead of the game on what the team needs right now, I’m
going to pick fairly randomly.
3. What needs to be done yet
before the project is complete.
More guns. More explosions. More movement. More
dialogue. More Music. Just more.
4. How well you kept to your
planned schedule and what can be done to maximize your work time.
As I said above, I’m ahead of the game right now.
Still, I gotta keep it going while I have momentum. Basically, I’m just going
to keep doing what I’ve been doing.
5. Any outstanding difficulties
you encountered.
Nothing unexpected.