I spent a good deal of time doing tutorials for Unreal 4.
I’ve learned more about the audio “cues” and put some useful ones together.
Learning some things about the way the audio is handled in the engine has
already proven useful, as I was able to work with the visual artists/animators
to show them how to apply sounds to their animations. I’ve also learned how to
trigger sounds in the environment, which is equally useful. As far as sound
effects go, I’m still working on some of the real basic stuff, like footsteps,
jumping, and general moving around noises. Chris and I made some weapon
specific noises (rail gun, sizzly laser, ammo pickup), as well, but we are
trying to wait for more weapon concept art to be made before we get too in
depth with it. We do have notes on what we want the weapons to be like, but
knowing what they should look like and what materials they are made of could
heavily influence the way we design sounds for them.
What do you plan to get done
the next week?
As per my schedule, I’m editing sounds tomorrow. The artists
put together some concept art of some characters, which will aid in that. Also,
I didn’t finish the composition I started, so I might pick at it a bit. Monday
is planned to be another team meeting, I’m hoping to bring more of the basics
to the table. I still need some jump sounds as well.
What needs to be done yet
before the project is complete?
On my end, sounds for: Guns, explosions, chatter
Also, music.
How well have you kept to your
planned schedule and what can be done to maximize your work time?
I strayed from the schedule a bit in order to work on a
personal project of mine, but this project was not completely ignored. I still
worked on some gun sounds, audio cues, and music. To maximize my work time, I
just need to keep plugging away. At this stage of the project, there is not an
immense need for sound design, so I can afford to spread my time a little wider
than I’ll be able to in…. say… a month from now.
Any outstanding difficulties
you encountered?
Nothing unexpected. Time management could’ve been better.
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