Monday, August 10, 2015

Progress Report 1


What exactly have you accomplished since the last progress report.  Be detailed.
I spent a good deal of time capturing field effects. I got some metallic sounds at the park, hitting trashcan lids, benches, basketball hoop/post, etc. I also got a couple recordings of footsteps on different types of terrain, cement, grass, gravel. After the team meeting on Monday, I began to edit some sounds with Chris Treat. After a bit of tinkering, we’d put together a killer railgun-type sound, and some others that, admittedly, could use some work. I also spent some time learning and playing with sounds in the Unreal 4 engine (the engine being used for this game) and found the features to be incredibly robust. They are comparable to MAX / MSP in workflow, and Wwise in functionality. This is great news, because it gives me one less thing to worry about, and all of us one less thing to license should we decide to publish this game.

What do you plan to get done the next week?
As per my schedule, I’m editing sounds tomorrow and beginning music on Friday. My focus for editing this week is footsteps and jump/crouch. I have these sounds captured, but I’m going to put together some “cues” in Unreal to present the programmer next team meeting. I could also benefit from doing some tutorials to better understand the software. I will use digital tutor for this.

What needs to be done yet before the project is complete?

On my end, sounds for: Guns, explosions, chatter

Also, music.

How well have you kept to your planned schedule and what can be done to maximize your work time?

I’ve been following the schedule to a T, thus far, and it’s been going great. I’ll be able to maximize my work time by keeping this up.

Any outstanding difficulties you encountered?

Nothing unexpected. Learning unfamiliar software is the biggest hurdle at this point.
 
 



 

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